Socom 2 the Best Game That Youll Never Get to Play Again

SOCOM ii U.S. Navy Seals

  • Game review
  • SOCOM 2 U.S. Navy Seals Download Downloads
  • Screenshots 15

THE GOOD GUYS:

Hither's a hint: Look at the name of this game. You lot command a team of elite Navy SEALs so badass they make Rambo await like Gomer Pyle.

THE BAD GUYS:

Arab, Russian and Thai terrorists, with a few Eurotrash thugs thrown in for the fun of it.

THE MISSION:

Finally, y'all get to visit all those breathtaking hotspots--Thailand, the Congo, Turkmenestan and Alaska--you lot see in Soldier of Fortune magazine. Meliorate still: You bring 3 SEAL buddies with you on the 12 singleplayer missions, and you can command them to practice your muddy work via the snazzy headset mic that's packed with the game (the whole bundle costs 60 bucks). Missions take you lot infiltrating terrorist bases, rescuing hostages, retrieving files and generally merely making the earth a safer identify. Stealth and teamwork are more important than John Wayne-style, run-and-gun heroics. You'll want to sneak through the foliage and off those terrorists up shut and personal, preferably with your knife--and hibernate the bodies when you're done!

SOCOM is too 1 of the first PS2 titles yous tin can play online (not counting last year's Tony Hawk's Pro Skater 3), every bit long as you buy Sony'due south $forty Network Adapter and accept a broadband Net-service provider (unfortunately, this game doesn't support dialup connections). Upward to 16 players can wage their ain mini-wars online while yapping orders to each other with the headset.

THE Big DEAL:

As if voice chat and online play weren't plenty, SOCOM also packs so much realism that you might wanna wearable kevlar Underoos while you play this matter. Enemies volition follow your footprints in the snow. Each bullet type has dissimilar velocity and penetration characteristics, so y'all can shoot through walls--and even terrorists--with some guns but non others. Existent SEALs served as consultants. "They wanted to counter the Hollywood cliches," says Jim Bosler, president of developer Zipper Interactive. "They wanted to get the message across that this isn't Rambo." The developers even recorded the terrorists' dialog in their native languages. Play like a pro and you might simply hear "Don't shoot--I give up!" in Arabic.

Download SOCOM 2 U.S. Navy Seals

Playstation 2

System requirements:

  • PC compatible
  • Operating systems: Windows ten/Windows 8/Windows 7/2000/Vista/WinXP

Game Reviews

Basic INTEL:

In the time it takes you to read this sentence, hundreds of Americans have been killed. Which isn't so shocking, really, when you hear those hundreds were part of the more fifty,000 gamers out to kill each other online everyday in Sony's tactical shooter, SOCOM: U.S. Navy SEALS. And that's not even counting everyone playing the squad-based single-player game offline. When a game is this pop (it'south already sold over one million copies), a sequel is inevitable.

SPECIALIST DATA:

SOCOM 2s gameplan is so simple, a drill instructor could've shouted it: "MAKE THE Skillful STUFF Better AND FIX THE BAD STUFF." (He probably wouldn't say "stuff," only, hey, this is a family magazine.) The single-player game promises new enemy vehicles (tanks and such), adjustable difficulty settings, and, most importantly, improved A.I. for both friends and enemies. The three original online game modes-- deathmatch, flop your opponent's base, and hostage rescue--are joined by two new ones that take you escorting innocents and breaching a fortified stronghold. Attachment's also pulling out the big guns, literally: Rocket-propelled grenades and machinegun turrets should spice things upwards nicely. On the voice-communication front end, SOCOM 2 will once more back up the headset controller (even in the lobbies while you lot wait for a game), but it won't come packed-in; you can use the ready from the outset game or buy one separately. Now, if they can just find a way to terminate those damn cheaters....

People say:

9

Some people might say that, compared to the get-go game, SOCOMII is simply more than of the same. And they'd be right. Almost everything about this squad-based shooter looks and sounds and feels and plays like the original. Merely I'd similar to remind those people of ane affair: So what? Online or off, SOCOM is even so, by far, the best game of its kind on whatsoever console. More of information technology, plus a few improvements, is worth my $50. Three things make SOCOM II great--first is teamwork. Even when you play solitary, you're never alone; your three A.I. teammates ever got your back. Order them to open doors, scout ahead, sneak to a position, toss grenades...work-ing as part of a coordinated team of bad-asses offers bigger thrills than pulling the trigger yourself. And, unlike other games, you lot will use your team in SOCOM II because they always answer how they should. Well, almost always (they are definitely improved over the get-go game). Plus, they're crack shots and make for great (sorry guys!) bullet sponges. SOCOM II's 2nd big forcefulness is its crawly level pattern. You'll experience only about every cool special-forces-moving picture fantasy--question informants, rescue hostages, infiltrate jungle coke labs, fight pitched battles in the downtown streets of the Middle Eastward, etc. Every mission is full of nooks, crannies, and (profoundly improved) plants and shrubbery, all of which add to the overall realism and stealth gameplay. It's a blast tracking terrorists through the tall grass past watching for swaying stalks, or appearing out of a dense jungle to slit their throats. Which brings us to the last, and best, reason to play SOCOM II: its incredibly addictive online multiplayer game. The new, bigger maps do a fantastic job of combining in- and outdoor environments and the game's overall focus on teamwork. Tons of crisscrossing paths, hiding spots, and ambush points add together layers of strategy to the action. Toss in two great new play modes and a host of tweaks that read similar a fan's wish list (see sidebar on the next page) and you end up with a sequel that, while non very different than the first ground-breaking game, demands to be played just every bit urgently.

ix

Marker is the most grizzled SOCOMvet in our platoon, then of course he's going to suffer a few combat-stress-induced flashbacks during this follow-up bout of duty. Only even greener soldiers can tell that SOCOM II has much in mutual with its prequel. Although enemies are brainier this fourth dimension--as are your lethally cunning SEAL squad mates--they however make the occasional braindead motion. Single-player missions once again experience a piffling canned, forcing you to memorize enemy trou-blespots. And spastic players volition withal accidentally trip the reload push in the rut of a firefight. (If only the game permit players disable those touchy analog-stick buttons for good.) Just SOCOM 2 makes up for these fiddling snafus with stellar tweaks, from the more than elaborate unmarried-player missions to the spiffier visuals and presentation. And, once over again, the online game is killer. The new modes and maps--with their fields of foliage, lead-spraying turrets, and strategic choke points--are a smash. Newbies will embrace the new deathmatch respawning selection, which is a nifty way to practice and try out different weapons for the more than serious one-hitting-and-yous're-out games. My only concern: The terrorist-but anti-personnel mines and auto-shotgun might tip online battles in the bad guys' favor, so be careful out at that place, SEAL players.

ix

Personally, I think Mark's been playing a little besides much of that newfangled Xbox matter. More of the aforementioned? The graphics are a huge step upwards from the last game in terms of item and variety. The mission in the run-downward factory is a spectacular case of this: The moody lighting and dumbo foliage make SOCOM II feel similar a completely different game. Leafage also plays a much bigger function in the online maps. The wide-open up rolling fields of Foxhunt make it possible to hunker down in the grass and be nearly invisible; enemies volition literally walk right side by side to you--nearly step on you, in fact--and never see you lot. I was a niggling disappointed that enemies in single-player mode withal take their knuckleheaded moments, but they are more improved in terms of predictability. Not that that's going to make much difference to most of y'all, who are going to hop online the infinitesimal yous tear open the parcel. You won't be disappointed; the new maps rock like nobody's business concern, and deeper setup options (sniper rifles only, no explosives, that sort of matter) add even more than variety. Y'all may find it harder to take someone down if you have a tendency to just spray bullets all over a room and promise something drops--only that just means you lot'll have to work on your aim, doesn't information technology, sailor?

It's hard to meliorate on perfection, simply Sony has managed to pump more than fun and realism into an already over the top game with SOCOM Two. Like last year'southward mega striking, SOCOM Two puts you lot in control of a SEALs team equally they slip through enemy lines, take out the trash in places similar Algeria, Albania and Russia. The game is played from a third or first person perspective - though as one hard-cadre gamer told me, first-person is a great way to get killed in the SOCOM world.

In the solo missions most of the tweaks are minor, but some how still manage to add up to an overall pace upward for the game. The game features all new SEAL and enemy models, better artificial intelligence, new animations and a really absurd event that mimics the middle called 'virtual eyes.' Basically virtual eyes affect the effulgence of your game screen. If you walk into a night room from outside yous're not going to exist able to see squat for a flake, but so your eyes and the screen adjusts and you can see better. The aforementioned holds true with running from the inside to the blinding brightness of a sunny mid-afternoon.

There are a dozen brand new solo missions in this game, more than than plenty to get your ready for what SOCOM II is really virtually ' online play. Just about everything has been improved in SOCOM II's online game. The entrance hall has a new sleeker look to it, now offering both friends and ignore lists. There are two new mission types in II and so at present you tin can play the traditional Demolition, Extraction and Suppression or pick between Alienation and Escort. Breach places the terrorists in a compound and requires the SEALs to break-in with demolitions and destroy key targets. Escort is an awful lot similar Extraction, but in this game type the SEALs already have the hostages and but have to worry most getting them out alive.
Ten of the original multiplayer maps, with very, very minor tweaks, bear witness up in the sequel as well every bit a dozen new maps. Masters of the original game seem to get quickly bored of the originals and focus most of their gameplay in the new maps. Up to xvi players, eight per a side, can duke it out in the multiplayer realm and the game as well supports spectator manner.

Of course the well-nigh important matter in SOCOM II are the weapons and at that place a ton of new ones to choose from. All told this game has a whopping 50 weapons including 15 new models. Some of the new weapons include the AT-4, SAS, Spetznaz assault and sniper rifles and, my favorite, anti-personnel mines.

Game play is, as always, a total blast. It takes a little while to get adjusted to the ultra-realistic play and await of this game if you're transitioning from some of the more popular first-person shooters (like Half-Life, Ghost Recon or Soldier of Fortune Ii) but it's well worth the endeavor. The play is fast, energetic and at times down correct frightening, try not screaming like a little girl when you turn a corner in a nighttime room and someone laying on the flooring opens up on you with a SAS sub-machine gun.

Information technology'due south actually no surprise that SOCOM II is a nifty game only what is surprising is that it has managed to surpass its predecessor ' including new features we never realized nosotros were missing and fixing problems that most of us never seemed to find. If you lot're looking for something to suck the greater office of your life away this is the game for y'all.

Snapshots and Media

Playstation two Screenshots

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Source: https://gamefabrique.com/games/socom-2-us-navy-seals/

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